Every sentence on screen is an instruction. The child reads it, then does it — flying a griffin over a meadow, then crawling as an ant through its own picnic. The words are the controls.
Runs in the browser, nothing to install. Best on a phone held sideways. One level, about three minutes.
Short sentences built from the most frequent words in English, with the words being learned lit up in gold.
Tap where to go. The griffin flies there. A sentence that was understood, not just sounded out, moves the game forward.
No points, no timers. The level ends with the list of words the child just read. Reading more is the only way to see more.






The 100 most frequent words in English make up about half of all printed text. A child who recognises them instantly reads fluently; a child who still stops at the, down and into guesses, and falls behind in every subject.
Reader is built on exactly those words. In the game the sentence is not a caption — it is the control. A child who cannot read it cannot play; a child who reads it, plays. The motivation to read is the same motivation every kid already has: to see what happens next.
The demo is the first level of a world. Each level adds a handful of words; the sentences grow with the child.
Recorded from the game itself: read, tap, fly, land, dig, ride.
1:48, no sound. In a hurry? The 52-second cut · Download the full video (20 MB)
This is a working build, not a mock-up: one complete level, real controls, running in a browser on a phone. It exists to show the idea in your hands.